The final boss in heroic mode requires much more coordination than in normal. Instead of two adds there are now three that need to be dealt with. Again these can not be tanked as they apply a healing debuff, instead they need to be kited around the room. They can no be CCed but can be slowed, snared or rooted. In heroic mode they also throw out frost bombs which slow anyone over them and look a little too much like frost traps for many players. If you have a hunter using frost traps expect to be confused a bit Also in heroic mode Obsidius can slow down the tank and know the tank down. This is not done in normal mode but as long as you have someone else kiting the adds,Elder Scrolls Online Gold, it is not really an issue. It is just to make sure that the tank is not really able to tank the boss and kite the adds all at once. It is there to force another player to kite.
Overall The instance was pretty cool, especially if you liked the original Blackrock instances and raids. It really felt like returning to the WoW of several years ago.
Gear wise and progression wise, expect the instance to be a step up on gear for most players. The gear is itemized around the same as ICC 25 gear, so unless you are a 25 person raid player, the gear will be an improvement over what you have.
Even though this instance is good on normal mode, I think it is much better on heroic. With all the varied mechanics in the instance, it is very challenging in the heroic version.
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